Fitness Studio Management

  • Yogiverse mobile app prototype
  • Project: Yogiverse
  • Client: Colette Grgic
  • Type: Mobile App
  • Team: 2 UX Designers
  • My role: Collaborate on user research, analysis, personas, user flows, wireframing, prototyping, usability testing, documenting
  • Prototype: https://invis.io/A317AW8WX
Problem

Current competitor's system used by numerous yoga studios is cumbersome. Tasks such as checking in students for a class sometimes take so long that it couldn't be completed before class started.

Objective

Create a new product which simplifies management processes for yogis and studio owners/managers.

Outcome

Delivered a clickable mobile app prototype. It allowed primary tasks such as student check-in to be completed in 3 steps less than competitor's product.

Process Gallery

  • User research analysis - affinity diagram created by our team to analyse the data.
User research analysis

Client had interviewed 34 users and created their initial prototype.
Affinity diagram created by our team to analyse the data.
Strategy defined based on needs identified.

  • Personas and user flows - output based on findings to focus the design solutions.
Personas and user flow creation

Output based on findings to focus the design solutions.

  • Design research and competitor analysis - reviewed competitors and other similar SaaS to identify current practices, and positives and negatives.
Design research and competitor analysis

Reviewed competitors and other similar SaaS to identify current practices, and positives and negatives.

  • Initial concepts - held design studios. Note focus on class schedule which lead to core solution.
Initial concepts

Held design studios. Note focus on class schedule which lead to core solution.

  • Iterative detailed design and clickable prototype - created in Adobe Illustrator and Invision.
Iterative detailed design and clickable prototype

Created in Adobe Illustrator and Invision.

  • User testing - done concurrently with detailed design and at times contextually. Testing provided recommendations for design improvements.
User testing

Done concurrently with detailed design and at times contextually. Stakeholder involvement in testing. Testing provided recommendations for design improvements.